Pirates, Wobbly Jelly, and Bunnies … Analyzing Applets and Video Games From the Perspective of RME
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Realistic Mathematics Education (RME) is a curricular design theory that involves designing materials with realistic starting points and guiding students through four levels of activity: situational, referential, general, and formal (Gravemeijer, 2020, 1999). This theory has been used to develop a multitude of curricular materials including ones that incorporate technology. This poster investigates the design of three different technologies (video games, GeoGebra, and applets) designed to elicit different forms of activity in an RME sequence. Each technology has a 2D and a 3D version and was either could be used or was designed to be used in a linear algebra classroom. This poster will present the design heuristics of each type of technology that lend themselves to a particular type of activity to be evoked with the goal of providing insight into designing technology for use in an RME-type sequence.