Virtual Reality Applications of Math Education in Calculus: Visualizing Triple Integrals
Page: 340
This study details the embodied, symbolic, and formal reasoning of an undergraduate student when determining proper bounds for a triple integral problem within a virtual reality program called Calcflow. While the participant initially had difficulty inputting valid bounds, once he learned the appropriate constraints, he gradually connected various aspects of his symbolic reasoning with his embodied reasoning through progressive experimentation in Calcflow. Results suggest a virtual reality environment can help ease students’ difficulties in visualizing three-dimensional shapes and thereby provide them the opportunity to develop deeper reasoning about these shapes and their corresponding equations